学会員メーリングリストアーカイブ (2014年)

Last Mile, January 27 || CONTENT 2014 || May 25 - 29, 2014 - Venice, Italy


INVITATION:
 
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Please consider to contribute to and/or forward to the appropriate groups the following opportunity to submit and publish original scientific results to CONTENT 2014.
 
The submission deadline has been extended to January 27, 2014.
 
Authors of selected papers will be invited to submit extended article versions to one of the IARIA Journals: http://www.iariajournals.org
 
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============== CONTENT 2014 | Call for Papers ===============
 
CALL FOR PAPERS, TUTORIALS, PANELS
 
CONTENT 2014, The Sixth International Conference on Creative Content Technologies
 
May 25 - 29, 2014 - Venice, Italy
 

General page: http://www.iaria.org/conferences2014/CONTENT14.html
 
Call for Papers: http://www.iaria.org/conferences2014/CfPCONTENT14.html
 
- regular papers
 
- short papers (work in progress)
 
- posters
 
Submission page: http://www.iaria.org/conferences2014/SubmitCONTENT14.html
 

Submission deadline: January 27, 2014
 
Sponsored by IARIA, www.iaria.org
 

Extended versions of selected papers will be published in IARIA Journals:  http://www.iariajournals.org
 
Print proceedings will be available via Curran Associates, Inc.: http://www.proceedings.com/9769.html
 
Articles will be archived in the free access ThinkMind Digital Library: http://www.thinkmind.org
 

Please note the Poster and Work in Progress options.
 
The topics suggested by the conference can be discussed in term of concepts, state of the art, research, standards, implementations, running experiments, applications, and industrial case studies. Authors are invited to submit complete unpublished papers, which are not under review in any other conference or journal in the following, but not limited to, topic areas.
 
All tracks are open to both research and industry contributions, in terms of Regular papers, Posters, Work in progress, Technical/marketing/business presentations, Demos, Tutorials, and Panels.
 
Before submission, please check and conform with the Editorial rules: http://www.iaria.org/editorialrules.html
 

CONTENT 2014 Topics (topics and submission details: see CfP on the site)
 

BASICS: Content producers/distributors
 
Product-innovation and creative content platforms; Creative processes; Product and content innovation; Knowledge representation for content creativity; Content injection, cashing, storage, and distribution; Producing and transmitting streaming content; Content localization services; Content and customers profiles; Documenting and content authoring; Authorizing topic-based content; Content customization and metadata; On-demand content; Content retrieval from archives (alarm-based, time stamp-based); Content management solutions and systems; Unstructured content environment; Multi-channel content delivery/publishing strategies; Content reuse
 
WEBCONTENT: Web content
 
Architectures and frameworks for Web content ; Web content mining; Content retrieval on multimedia Web; XML and non-XML Web content; Ontology and semantic for processing Web content; Recommenders for Web content; Content-driven workflow design and management; Web content performance, accuracy, security, and reliability; Web content modeling; Web content-based applications
 
SOCIAL: Tools for producing and handling social content
 
On-line content; Games technologies; Multi-user and mono-user games; For-kids contents and programs; Social content and tools (YouTube, FaceBook, etc.); Open portals (e-Democracy, e-Health, etc.); Email lists challenges (membership, spamming, etc.); Virtual social communities; Hybrid real and virtual reality technologies
 
GRAPHICS: 3D Graphics
 
Interactive 3D graphics; High-performance 3D graphics; Mixed and augmented reality; Interactive on-line gaming; Animated humanoids and complex reactive characters; 3D documents and web/multimedia; User-interface for real-time 3D graphics and virtual environments; Innovative 3D web applications /industry, science, medicine, technology, culture/; 3D content creation technologies and tools; Interactive 3D graphics for mobile devices
 
ANIMA: Animation/cinematography
 
Computer animation; Computational cinematography; Virtual videography; Autonomous interactive characters; Traditional animation and 3D computer animation; Re-cinematography; Casual video; Cinematography; Image stabilization; Virtual Cinematography; Relighting through computation
 
MEDIMA: Medical image producing, transmission and management
 
Medical image devices, mechanisms and procedures; Medical imaging systems; Medical image capture and processing; Feature extraction and pattern recognition; Matching and computing anatomical atlases; Surface and volume registration; Medical image analysis (static and motion analysis); Medical image analysis (functional, metabolic); Multi-modal image analysis; Image segmentation; Multidimensional data visualization; Statistical methods (population-based analysis); Image guided diagnosis, surgery and therapy; Medical image transmission and storage (protocols, databases)
 
AUDIO: Audio producing, transmission and management
 
Audio transmission and reception systems and devices; Digital audio transmission signal processing; Audio transmission over Internet; Audio Multiplexing Transmission Systems; Stereo audio transmission signal; Digital infrared audio transmission; Multi-stream and multi-path audio transmission; Wireless-compressed digital audio transmission; Perceptual coding for audio; Transmission and storage; Laser audio transmission; Synchronizing video and audio transmission; Wide-band audio transmission; Index-frame audio transmission; Digital audio transmission rights; Noise in wireless audio transmission; Audio tools and products; Standards
 
DATA: Data transmission and management
 
Data transmission and reception mechanisms and techniques; Enhanced tools for video data integrity; Data mining, filtering, and reporting; Secure data transmission; Transmission media and data encoding; Text reading devices (super-pen, pen-elite, reading-pen); Scanned and generated lossy (progressive) multi-page text; (Visually) lossless mechanisms; Pricing data transmission; Differential data transmission systems; Data transmission equipments and transmission rates; Delay-constrained data transmission; Undersea and satellite data transmission techniques; Performance evaluation of data transmission; Multicast data transmission; High speed data transmission; Data transmission control; Integrity and privacy in data transmission; Data transmission standards
 
VOICE: Voice producing, transmission and management
 
Planning and implementing voice networks and systems; Voice transmission systems; Voice transmission performance; Quality real-time voice transmission; Metrics for quality of voice transmission; Stereophonic voice transmission systems; Header compression for VoIP over WLAN; Voice over IP solution for mobile radio interoperability; VoIP over cable TV networks; VoIP over Wi-Max; WiFi and cellular dual mode phones and services; Voice over WLANs and Wi-Fi to cellular roaming; Voice transmission via the Internet; Wi-Fi voice transmission; Bluetooth-based Ad-Hoc networks for voice transmission; Standards for voice processing and transmission
 
VIDEO: Coding/Transmission/Processing
 
Video coding standards (H.264, SMPTE 421M, AVS-China); Video coders and decoders; Video surveillance and privacy; Network video recorders; Video streaming; Video data integrity (error detection, error resilience, error concealment, tamper resistance); Motion detection, object tracking; Distributed video coding; Video quality assessment; Omnidirectional video; 3D video
 
IMAGE: Image producing, transmission and management
 
Model-based progressive image transmission; Wireless image transmission; Computer generated images; Image security, scrambling, and regions of interest; Timing requirements for image transmission; Transmission of still and moving images; Protocols for low bit rate; Error-prone image transmission; Energy efficient image transmission; Multi-technology image formation; Devices for image capturing and processing (cams, web-cams, etc.); Scanning and sampling, quantization and halftoning, color reproduction; Image representation and rendering, display and printing systems; Image quality assessment; Image search and sorting, video indexing and editing; Integration of images and video with other media; Image authentication and watermarking; Image storage, retrieval and multimedia; Image and video databases; Generic coding of moving pictures; Media stream packetization; Modes for archival playback; Image-based applications; Standard for image processing; Image analysis and segmentati!
 on; Image filtering, restoration an
d enhancement; Image representation and modeling; Pattern recognition
 
SPEECH: Speech producing, transmission and management
 
Tooling, architectures, components and standards; Voice modulation, frequencies; Linguistics, phonology and phonetics; Discourse and dialogue; Speech analysis, synthesis, coding, and recognition; Speech enhancement and noise reduction; Speech features, production, and perception; Speech coding and transmission; Speech signal processing; Spoken language generation and synthesis; Speech QoS enhancement; Speaker characterization and recognition; Spoken language resources and annotation; Spoken/Multi-modal dialogue technology and systems; Spoken language information extraction/retrieval; Speech transmission technology for the aged and disabled; Audio-visual speech processing; Biomedical applications of speech analysis; Spoken document retrieval; Speech processing in a packet network environment; Automatic speech recognition in the context of mobile communications; Human factors in speech and communication systems; Automatic speech recognition and understanding technology; Speech!
  to text
 systems; Spoken dialog systems; Multilingual language processing; New applications of spoken language technology and systems
 
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 Committee: http://www.iaria.org/conferences2014/ComCONTENT14.html
 
CONTENT Advisory Chairs
 Raouf Hamzaoui, De Montfort University - Leicester, UK
 Jalel Ben-Othman, Université de Versailles, France
 Jaime Lloret Mauri, Polytechnic University of Valencia, Spain
 Wolfgang Fohl, Hamburg University of Applied Sciences, Germany
 Zhou Su, Waseda University, Japan
 
CONTENT Industry/Research Chairs
 Ajith Abraham, Machine Intelligence Research Labs (MIR Labs), USA
 Hans-Werner Sehring, T-Systems Multimedia Solutions GmbH, Germany
 René Berndt, Fraunhofer Austria Research GmbH, Austria
 
CONTENT Publicity Chairs
 Lorena Parra, Universidad Politécnica de Valencia, Spain
 Samuel Kosolapov, Braude Academic College of Engineering, Israel
 Wilawan Inchamnan, Queensland University of Technology, Australia
 Javier Quevedo-Fernandez, Eindhoven University of Technology, The Netherlands
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